The Hall of RPG Oddities: The Arduin Grimoire (Okay there is ONE NSFW image in this because I got bored and ran out of pictures). Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. Often you’ll hear old gamers enthuse about this booklet. Just as often you’ll hear somebody vituperate it as useless. Maybe both are correct.

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Role-playing is the heart of all adventure gaming systems now on the market.

To adduin ArduinHargrave took every fantastic element he dreamed up or fancied and piled them into one work of love. Still, the content, which includes the best critical hit chart in existence, is invaluable to anyone wanting to quickly flesh out their own campaign world. One of the last game-related items created by David A. Inspired by the Greyhawk and Blackmoor supplements, Hargrave printed his house rules, lore, and advice in a little, brown book named after his world, The Arduin Grimoire.

The Arduin Grimoire Volume 1

Hargrave encourages players to own the rules and their games, to tinker, to playtest. The entire situation seems today like a huge disconnect between TSR and their customers, as Gygax savagely condemned the very people he should have been encouraging. Material from all of these were subsequently used as the basis for The Compleat Arduina standalone system.

Michio Okamura was a regular contributor from the earliest volumes of the Arduin books, his distinct woodcut art style was featured on the cover of Dark Dreams AG VI. With how enormous the internet is, I am so glad I stumbled onto your site and blogs.

A Paladin In Citadel: The Arduin Grimoire As ODnD Supplement

I can imagine arfuin real effects now:. Well, not having known him personally the closest I got was talking to someone from Grimoire Games many years ago I could only go by various secondary sources. Yes, folks… giant nuclear-armed cybertanks could be player characters on Arduin. Depending on gameplay by others I might have come back into play…. An illusionist casts the image of a bridge across the deep chasm and presto! Comprehensive rules for the use of magik.


This is a complete campaign area, designed as a generic srduin campaign suitable for insertion into any RPGwritten by David for his longtime friend, writer Paul Mosher.

Most first level spells, we are told, cost one to one and a half manna points. Some he may have regretted later, but the bottom line was you could reason with Dave, once you got him to respect your position by standing up to him. Hargrave removed that foreword from later editions. As a game designer, he authored various Call of Cthulhu adventures for Chaosium, Inc.

Paul rated it really liked it Aug 29, Just a moment while we sign you in to your Goodreads account. Book Arduln Two – Resources “Here is Arduin, the renowned fantasy role-play system, totally revised and reorganized. In an era when state-of-the-art setting design consisted of the Wilderness Survival map and some encounter tables, Hargrave opened a world with detail that rivaled any setting that came later.

Under the Influence: The Arduin Grimoires

Garrisonjames rated it it was ok May 30, Facebook Email Print Twitter Google. And what an addition it was! February 14, at 8: There are some amazing stories of things Dave was supposed to have said at various times… some may well be true, but documenting the actual instance is tough. Matt added it Jul 30, Hargrave’s work was perhaps the first “cross-genre” venture into fantasy RPG, and it included everything from interstellar wars to horror and historical drama.

They will cure disease, arduim and amnesia.

And it evidently continues for as long as the caster cares to maintain it! Hargrave felt that Stafford had betrayed him over a Chaosium publishing deal, thus “falling through selectively”. The fact is that much of the attraction of The Arduin Grimoire and its sequels was that personal, powerful writing that Dave Hargrave infused into the otherwise dry gaming mechanics — a point of view of a gamer who had thought long and hard on what kind of a world they wanted to run, and what it meant to run a campaign — the responsibilities of the game master as well as their powers.


August 28, at 2: Want to Read saving…. Got an email address or something? Contains all the modules as well as a couple of other surprises from back in the day. I still have the originals downstairs, battered and falling apart, and the big black hardcover Arduin book as well. June 29, at 8: Arduin Fantasy role-playing games Science fiction role-playing games Horror role-playing games Role-playing games introduced in Richard Gombert rated it really liked it Jun 21, Clark rated it really liked it Nov 09, March 18, at For me, it still holds its magid; even today, I sometimes go downstairs and pick one up, reading it squinting hard now, because the text is so very, very small … and for a moment, I’m fourteen years old again, and seeing Wonder opening up before my eyes once more.

Michael von Sacher-Masoch rated it really liked it May 01, Sell us your stuff? The Arduin Trilogy contained unique new spells and character classes, new monsters, new treasures, maps, storylines, extensive demonography, and all sorts of charts and lists which detailed the Arduin “multiverse”.

Comprehensive rules for weather. I don’t know if anyone today, reading those little pamphlets for the first time, can understand why they had such an impact on me and others — today the standards are so much higher, and Dave Hargrave’s lessons, such as they were, have been absorbed so thoroughly that they will hardly seem so revolutionary now as they seemed then.

Much criticism was made of Hargrave’s combat mechanics, to the point where many Game Masters simply used either their own versions, or those of TSR [ citation needed ].

The Arduin Adventure has a unique modular learning system that permits the gamer to apply any part of it to another system, or part of another system to itself.