FORGOTTEN REALMS UNAPPROACHABLE EAST PDF

The lands of the Unapproachable East trade with the Old Empires because of their proximity, and Thesk is the avenue through which exotic goods from the far. The Unapproachable East Forgotten Realms supplement takes you to Aglarond, Rashemen, Thay, Thesk, and the Great Dale! Take a peek at. Unapproachable East (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Richard Baker, Matt Forbeck, Sean K. Reynolds] on.

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We would like to give special thanks to the skilled cartographers who spent time working on these eawt Dark Alliance Baldur’s Gate: Although slaves may be altered in any way by their owners at a whim, they are forbidden to cut their own hair or choose their own garb most are kept near naked.

At least two esst of Impiltur have existed along the north coast of the Sea of Fallen Stars between the Earthspur and Earthfast mountains and the Easting Reach. Inhabited by dangerous creatures such as stirges, poisonous snakes, hydras, shambling mounds, trolls, and disease-carrying insects, the swamp has foiled attacks by Thayan armies more than once.

Immilmar Large City, 21, The tharchions, or civil rulers, in turn appoint autharchs, or bureaucrats and, underlings. Now a pile of shattered stone, it fast used as a lair by goblins, giant spiders, and hags. They have never been settled by humanoids, but griffons fly in the high peaks, and boulder-like creatures called galeb duhr live here. Eventually they came into conflict with the humans on the coast, who had continued breed, populate, and log the forest The angry half-elves told the humans to stop but were ignored, and so they raided against the coastal dwellers, driving away or killing humans who resisted.

Rob Lazzaretti and Dennis Kauth.

The Red Wizards despise sorcerers, who don’t follow the carefully regimented system of ‘magical schools’. The mysterious Nentyarch, a powerful druid or sorcerer, resides in his castle of living trees and destroys all visitors.

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He knows a ritual that allows a worshiper to exchange a portion of his or her life force for the ability to shadow walk once per day. These creatures have begun to harry the nearby Rashemi villages, directed by a shrewd hag with formidable sorcerous powers.

Kept hidden in the Running Rocks, they devote themselves to crafting new spells and the magic items the Witches use in battle. Long ago this wood was inhabited by moon elves.

The Unapproachable East (1372)

Some Amrutharans want to sever all ties with Thay, making them fully independent, and some want to join Aglarond, which realistically is too far away to provide any aid. Showing cowardice or incompetence at arms results in shunning.

People in the eastern portion of the Yuirwood have begun experiencing magical hallucinations of the trees burning. The Red Wizards form an elite Class, the nobility of the land. Shattered Lands Dark Sun: This is the only major port in Aglarond. The power of the Red Wizards extends far beyond Thay’s borders.

I wrote a big chunk of the book after that. Native folk who wish to trade for foreign goods occasionally visit Uthmere. The place is mostly a graveyard, since the wars with Mulhorand caused the area much damage. Tribes of lizardfolk inhabit this dreary, fever-ridden swamp. Throughout the land, Witches are revered and heeded.

Unapproachable East Map Gallery

The Watchwall, a thirty-foot tall, ten-foot wide wall easst smooth, seamless stone, runs for several miles from the mountains toward the fortress Glarondar in the Yuirwood. Dark Sun Dark Sun: The tharch now consists of ruins and slave farms. Thesk is a land of shrewd but friendly merchants and forgtten farmers.

The people are devoted to the warrior ideal competing in athletic contests and other harsh physical activities such as swimming in near-freezing rivers. At the center of the Plateau of Thay loom the rugged corgotten peaks known collectively as Thaymount. Retrieved August 10, Outsiders are forbidden to enter the forest, and those caught are put to death. Walk of the Old Ones: Vast portions of the land are virtually empty – most folk live along the road from Telflamm to Two Stars.

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When fighting, a Witch of Rashemen wears black robes and a mask, arming herself with magic rings and whips that dance in the air, animating to fight by themselves while their owners cast spells. Tammar Large Town, 3, Wast Scouring of the Land. Its large fleet consists of warships and merchant vessels, assuring security of its port.

Those whose talents run to sorcery channel their talents into wizardry, suppress them, or leave the country.

A great field outside town is crowded with traders from many lands. Aglarond and the Yuirwood Altumbel peninsula in inset.

A group of Old Ones has grown tired of living lives of isolation and wish to see more of the world. Thaymount is home to the ancient Citadel see Plots and Rumors, below where it’s whispered that runaway spells still rage uncontrolled. In time of war, Witches command the Fangs.

The great mage Ythazz Buvarr, a member of a Mulhorandi secret society called the Red Wizards, sought to create a separate realm where wizards would rule instead of the god-kings. It is sparsely inhabited by grim hunters who prefer solitude.

The Genie’s Curse Birthright: After being rebuffed by the druids of the Forest of Lethyr, the orcs settled peacefully in and around Phsant, where the locals eventually grew to accept them, particularly in light of their actions in helping defeat the Tuigan horde a few miles from that city.

They might also welcome anyone willing to contest the power of unalproachable Shadowmasters.